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- on enterFrame
- global gcount, gDone, counter2
- if gDone = 1 then
- playSound(1, "right")
- set gDone to 0
- set gcount to 1
- end if
- repeat with n = 4 to 14
- set the visible of sprite n to 1
- end repeat
- repeat with n = 25 to 35
- set the visible of sprite n to 0
- end repeat
- put counter2 into field "counter2"
- if counter2 <= 9 then
- set the memberNum of sprite 37 to counter2 + 49
- else
- if counter2 <= 99 then
- set the memberNum of sprite 38 to char 1 of field "counter2" + 49
- set the memberNum of sprite 37 to char 2 of field "counter2" + 49
- else
- if counter2 <= 999 then
- set the memberNum of sprite 39 to char 1 of field "counter2" + 49
- set the memberNum of sprite 38 to char 2 of field "counter2" + 49
- set the memberNum of sprite 37 to char 3 of field "counter2" + 49
- end if
- end if
- end if
- updateStage()
- repeat with x = 60 to 78
- handcursor(x)
- end repeat
- end
-
- on exitFrame
- go(the frame)
- end
-